
Most of the folks we selected were developers I had worked with on Fallout: New Vegas, so it made getting them up to speed on things pretty quick. I think we went through about 30+ interviews for various candidates from Sept-Dec. Recruiting takes time (actually, a lot of time, especially for the senior positions). Around the same time, we needed to fill critical spots for the leads team. September: After the engine research and evaluating feedback on our visual style, we decided to try out Unreal and see what it had to offer. We took a few weeks to research various engines (mainly Lumberyard and Unreal). While Unity is a great engine, it was clear that we needed to use an engine that fit our project goals more closely. We took a hard look at what Unity could do on consoles, and what we wanted to achieve for both visual quality and performance. The main reasons cited was for better console support:Īugust: After listening to everyone during the Kickstarter campaign, it became clear that console support was very important to a lot of you. The team behind the System Shock Remake decided to switch game engines from Unity to Unreal.
